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Burfaburgenson Featured By Owner Oct 8, 2016  Hobbyist General Artist
Wait, where's my script? I can't do anything without m- Found it!

Hi, some guy here, not to sell you shady goods, nor to preach about our lord and saviour Heysoos.
I'm here to check out your house, and hopefully not note you down for potential harbouring of any escaped convicts.

First things first, I'd like to commend your art style, 'cuz whew, you have done too many details which I would not have any time to do. From the fur, and the feathers, down to the anatomy of the owner of said fur or feathers, everything looks like it's been done with care and attention. Which I like, 'cuz you won't believe how many people out there don't even care about what they make anymore, or how they make it. Now, it's just "views" and "watchers" and "commissions".
*ahem* Moving on...
Let's not ignore the backgrounds you put in most of your pieces. Compared to the main focal point of your stuff, the detail is noticeably less. But even then, it's still has a ton of simplistic detail, done with a minimal colour palette, which I love in big landscapes. Too much detail in it, and it just seems too unrealistic. One example would be the hills and foliage on this, or even the massive amount of work and references used on the upcoming storm from this good shit. Whoo, that's some good shit.
One thing I noticed though, from seeing this bunch of art, is that you are mostly focusing on certain angles. This is gonna make it harder for you to expand your game, for example if someone demands a certain angle and/or pose as a commission, in a said amount of time. You'd most likely (if you have little to no experience in other poses) need to waste a ton of time referencing and retrying (if you do have experience in other poses, please ignore what I just said, and don't tell my boss).

Time for the client's questions, lemme see...

- What do you think my weak points are?
Your biggest weak point which I saw immediately, without even zooming in on the artwork, is your lack of experience with any other anatomy aside from your generic canine ones. This one was fine in general, aside from the bottom left drawing. I can't place a finger on it, but I know it disturbs me down to my bones. Not sure if you meant for it to be like this, but I know I'm scared. Another example would be this, since the human proportions are extremely janky, and I would not like to be crushed under his enormous walkers. To help with this, there are several sites which you can access just by typing the obvious. I'm not listing any site here, since each different site has different proportions due to differing art styles and purposes. Unless it's hyper realistic, then the proportions would be the same no matter where you search through.

- What should I improve?

Aside from the problems stated above, there really isn't anything else. Just remember, poses, angles (especially dynamic ones, whew, those ones are really good to try out), other anatomy.
Oh, and shading, since you seem to not have much experience with ambient lighting, rather, you just rely on direct light and shade, which is good on several occasions, but ambient lighting and shading can bring out a slow mood, which is nice sometimes. Try practicing that, even if it's just practicing it on a scrap or a really rough sketch.

Anyways, seeing as nothing is wrong with your house, I'll see myself out, and you'll be receiving a questionnaire from my higher-ups regarding anything bad about me. Please deny all of them.
Thank you for your hesitant cooperation.
MayaBR Featured By Owner Oct 21, 2016  Hobbyist Digital Artist
At last I'm able to reply to you. Thanks for your time and effort you've put into this revision! 

You've pointed out some things I haven't thought of yet. For example the angles.. Oh and it seems I really really need to work on anatomy. There is so much to learn and it kinda freaks me out that I'm not even seeing that xD 

Phew. Mentioning all those views and commissions and money-making around here - Is there still something else going on on this site? I always try not to lose myself in all of this. Well, its nice to know that it works at least somehow between all this chaos in my mind about my art lol 
Aminirus Featured By Owner Oct 5, 2016  Professional Digital Artist
Hello, I'm part of group #55 with you!

Looking at your gallery overall, it's absolutely beautiful! You show off your characters in very interesting positions to help to bring out personality to each character or interaction. Your style is a bit varying, but I find that rather enjoyable, and your anatomy is pretty tight and good. On the full scenes, your characters interact with their environment in a beautiful manner, but there does appear to be a bit of a clash on styles when it comes to works like "On the Mountaintop" and "On a Rainy Track". The backgrounds are very painterly while the characters are cell shaded, which makes the characters stand out very much against the background images. It sorta gives me that interpretation of an animation feel. Whether this is done on purpose or not, I don't know. As a thought, maybe try and add more lines or even some cell shading to the background as well to make the character appear as though they are one and the same style with the background. 
Your anatomy on the Tokos is pretty good, but could use a bit more when it comes the legs. The overall size and layout of the beasts are wonderful and spot on, just the legs are bit inaccurate, which is more evident in the standing and side views. I found these two tutorials very helpful for laying out a canine leg. Pay close attention to the bone structure and try to imagine that when you make your sketches.
Realistic Canine Front Leg Tutorial  and Realistic Canine Leg Tutorial

And your Questions:

1. What do you think my weak points are?
A. The only weakpoints that really stand out to me from this gallery is with the canine legs and the stryx's wing anatomy (I think that's what they are called). Though I think your strong points seem to be in your painterly style. You do also have very good balance when it comes to colors and layouts of characters with the backgrounds. When mixing styles, I think you also need to find ways to take either some of the character's style and apply to the background or vise versa so the character appears like they belong their more, unless you are going for an animation style. What I mean by animation style is, with like about 80% of animations, the characters are cell shaded and easy to pick out, along with items they may be interacting with, while backgrounds appear very painterly with soft and less contrasting shading. 
I would recommend this wing anatomy guide to help you layout your wings when sketching and give the character an even more realistic feel: Avian Wing Anatomy and this for a more simple, blocky look on the same thing: How to draw wings - resources

What should I improve?
Overall, I think you should just keep doing what you're doing here. Play around with your style and figure out what works best for you and then continue with it. I think the painterly style seems to works best for you so maybe try and improve that but playing around with more contrasting levels and maybe even ways to increase a fluffier look to your tokos. Otherwise, character-wise, try and focus on leg anatomy to increase a more realistic image to your canines. They are already super great in body, head, and proportion-wise, but some of the parts do not line up with bone structure. 

Otherwise, you are a super awesome artist and your work is wonderful. I can see you going far with this style. Your positioning and layouts of characters to backgrounds is very clever and the motion of the characters is very attractive. Keep up the very good work and good luck!! :heart:
MayaBR Featured By Owner Oct 7, 2016  Hobbyist Digital Artist
And thanks for this amazing critique! You've shown me some points that weren't clear to me at all. I knew I have a kinda varying style and its bugging me, but now I think I really have to bring some more structure into this lol 
Also thank you for the links to the tutorials. I should work more with them. 

More painterly it will be then, I guess xD
Aminirus Featured By Owner Oct 7, 2016  Professional Digital Artist
Yeah, I have a varying style as well, so don't feel bad about it. I do mostly stick to 1 style I call my own when i do the big stuff, like my comic or commissions, but I will sometimes revert back to simpler styles or more quicker ways of completing things. Plus, I was sort of taught that it's good to be a jack-of-all-trades when it comes to art since I was studying for animation and it's kinda important to be able to "copy" a style when working with others. By myself though, I try and find something suited to me that makes me happy and enjoy, which is what you should do too.

I use tutorials a lot, especially when I get stuck... probably why I keep an entire folder of them >.>
MayaBR Featured By Owner Oct 8, 2016  Hobbyist Digital Artist
Its kinda hard to find a style and adopt to it. But I was always wondering how one could adapt to the style of someone else and use it as their own. Maybe I'm just thinking too much about it instead of just trying lol
Aminirus Featured By Owner Oct 8, 2016  Professional Digital Artist
Yeah, it really just takes time and practice. I tried all kinds of things to find something I really liked. Like I know I love doing cell shading but I also like the more realistic touch so I kept searching for ways to add that to cell shading, and after many trials and errors, I found my solution. You just have to know what you are aiming for and keep trying till you feel you've reached it. 
What's unique to my style and something I don't see with other artworks, is detail level I put into the works and how I generally do everything in lineworks, even the backgrounds (kinda like if I was inking it) and then I took cell-shading to the next level and brought it to form I don't see elsewhere. I've seen many others try and do what I do, but it doesn't hit the way it does with me.

Everyone has their perfect niche they all belong to. You just have to figure out what you love and take it to the next level. Given the work you do already, I know you can get there :3 For sure!
MayaBR Featured By Owner Oct 21, 2016  Hobbyist Digital Artist
That sounds like an awful lot of work. Probably I gave up to early with it. I really need to go back to art.. 
You could draw an awesome comic with your style! I mean, publish it. 

Thank you. With your tips on my artworks I now know better what to do >u< 
Aminirus Featured By Owner Oct 21, 2016  Professional Digital Artist
Thanks. I'm actually working on 2 comics. Descry, which is the public one, and a special comic for my Patreon, but I don't have enough of it yet to be posted there :3

I'm glad I could help, even a little bit 
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